Every game SimHub supports
Last updated · SimHub 9.11.22
SimHub supports 95 entries across racing, flight and other games — 77 racing, 12 flight sims and 6 others — though the true number of titles is higher because several entries cover ranges, with Codemasters F1 2012–2025 alone accounting for fourteen games. What matters more than the count is the footnote symbols: an entry with no marker gives full data, effects and motion; one asterisk means motion data is inaccurate and effects are limited; two means motion only; three means telemetry only, with no motion or haptics at all.
The official list exists, but its footnote semantics are easy to miss and they change what you can expect enormously. This page decodes them and keeps the entries verbatim.
The footnote symbols, decoded
Three symbols appear against some entries and nothing against most. They are the most important thing on the official page and the easiest thing to scroll past.
| Marker | Official wording | What it means in practice |
|---|---|---|
| none | — | Full support. Data, effects and motion, subject to what the game actually sends. |
| * | "telemetry does not provide accurate motion data. Effects are limited… and data might be missing for some of them" | Dashboards work. Haptics are partial. Motion is unreliable. |
| ** | "Motion only." | A motion rig will work. Dashboards and haptics will not have data to run on. |
| *** | "Telemetry only; motion or haptics are unavailable" | You can build a dashboard. Nothing will move or shake. |
SimHub's own caveat applies to every entry, marked or not. "Features support varies depending of the provided game telemetry, not all games can provide all the features (Data, effects, motion)." An unmarked game is not a promise that every effect works — it is a statement that the game is not known to be limited. What a specific game provides is ultimately down to the game.
How many games, honestly
SimHub markets broad game support and the official page lists entries rather than titles, which makes any single number slightly misleading. Counted from the page on 4 August 2026:
| Category | Entries |
|---|---|
| Racing and driving | 77 |
| Flight and other simulators | 12 |
| Others | 6 |
| Total entries | 95 |
The number of actual games is considerably higher, because several entries are ranges. Codemasters F1 2012–2025 is one entry and fourteen games. Forza Horizon 4–6 is one entry and three. WRC 7/8/9, NASCAR Heat 4–5, Forza Motorsport 7–8 and Trackmania 2 series all work the same way. Expanded, the total comfortably clears a hundred.
The official list also lags the software. Titles appear in SimHub release notes before they appear on the website's list. If a game is missing here but you have seen it mentioned in a recent release, check the release notes — the software is usually ahead.
Racing and driving
| Game | Notes |
|---|---|
| American Truck Simulator | SimHub installs a telemetry plugin into the game |
| Assetto Corsa | PC only |
| Assetto Corsa Competizione | PC only |
| Assetto Corsa EVO | PC only |
| Assetto Corsa Rally | |
| Automobilista | |
| Automobilista 2 | |
| BeamNG | |
| BMW M3 Challenge | |
| Copa Petrobras de Marcas | |
| Codemasters Dirt 2 | |
| Dirt 3 | |
| Dirt 4 | |
| Dirt Rally | PC only |
| Dirt Rally 2.0 | PC only |
| Dirt Showdown | |
| Drift21 | |
| EA WRC | PC |
| Euro Truck Simulator 2 | SimHub installs a telemetry plugin into the game |
| eXpanSIM | |
| Farming Simulator 19 | |
| Farming Simulator 22 | |
| Farming Simulator 25 | |
| Codemasters F1 2012–2025 | One entry, fourteen games |
| Formula Truck 2013 | |
| Forza Horizon 4–6 | PC and consoles |
| Forza Motorsport 7–8 | |
| FURIDASHI: Drift Cyber Sport | |
| Game Stock Car Extreme | |
| GP Bikes | |
| GRally | |
| Gran Turismo Sport | PS4 |
| Gran Turismo 7 | PS4 and PS5 |
| Codemasters Grid (2019) | |
| Codemasters Grid 2 | |
| Codemasters Grid Autosport | |
| Codemasters Grid Legends | |
| GT Legends | |
| GTR | |
| GTR 2 | |
| HydroSim | |
| iRacing | Needs irsdkEnableMem=1 |
| Kart Racing Pro | |
| KartKraft | |
| Le Mans Ultimate | |
| Live For Speed | |
| MotoGP 18 | |
| NASCAR Heat 4–5 | |
| NASCAR Racing: 2003 Season | |
| NoLimits 2 | |
| OMSI 2 | |
| Piboso MX Bikes | |
| Project Cars | PC only |
| Project Cars 2 | PC and consoles |
| Project Cars 3 | |
| Project Motor Racing | |
| Race 07 | |
| RaceRoom | |
| RDS – The Official Drift Videogame | |
| rFactor | |
| rFactor 2 | |
| Richard Burns Rally | |
| SimBin Race — The WTCC Game | |
| SRX: The Game | |
| Test Drive Unlimited Solar Crown | |
| TML Fernbus Simulator | |
| TML The Bus | |
| TML Tourist Bus Simulator | |
| Tony Stewart's All-American Racing | |
| Tony Stewart's Sprint Car Racing | |
| Trackmania 2 series | |
| Trackmania Turbo | |
| Volvo The Game | |
| Wreckfest 2 | |
| WRC 7/8/9 | |
| WRC 10 | |
| WRC Generations |
Flight and other simulators
| Simulator | Marker | What that means |
|---|---|---|
| Aces Of Thunder | * | PC only. Inaccurate motion data; effects limited to planes |
| Condor 2 | Full | |
| Condor 3 | Full | |
| DCS | Full | |
| Elite Dangerous | ** | Motion only. Pointer-map based — breaks after game patches |
| Flight Simulator 2020 | Full | |
| Flight Simulator 2024 | Full | |
| IL-2 Sturmovik | Full | |
| War Thunder | * | Inaccurate motion data; effects limited to planes |
| X-Plane 10 | Full | |
| X-Plane 11 | Full | |
| X-Plane 12 | Full |
Flight telemetry is a different problem from racing telemetry. There is no tyre slip, no kerb, no gear-shift transient — the cues that most ShakeIt effects are built around simply do not exist. Set expectations accordingly: a flight sim will drive a dashboard well and a haptics profile designed for a racing car poorly.
Others
| Title | Marker | What that means |
|---|---|---|
| Counter Strike 2 | *** | Telemetry only — no motion, no haptics |
| Dota 2 | *** | Telemetry only — no motion, no haptics |
| Epic Roller Coasters | Full | |
| Kayak VR: Mirage | ** | Motion only |
| NoLimits 2 | Full | |
| Train Simulator 2021 | *** | Telemetry only — no motion, no haptics |
The two MOBA and shooter entries surprise people. They are there for dashboards and LED output — health, ammo, round state — not for anything that moves. That is exactly what the three-asterisk marker is telling you.
The four ways SimHub gets telemetry
Knowing which mechanism a game uses tells you in advance what can go wrong with it, and it is the single most useful thing to understand before troubleshooting a specific title.
- UDP broadcast
- The game sends telemetry packets over the network. Used by the Forza titles, the Codemasters and F1 games, Project CARS and Gran Turismo. Only one application can receive a UDP stream — this is the leading cause of conflicts with CrewChief and other dash software, and the reason SimHub has UDP forwarding. It is also what makes console support possible at all.
- Shared memory
- The game exposes a memory-mapped structure that SimHub reads directly. Used by Assetto Corsa, ACC, iRacing and rFactor 2. Fast and reliable, with one trap: admin rights must match. A non-elevated SimHub cannot read an elevated game.
- A SimHub-installed game plugin
- SimHub installs a telemetry DLL into the game itself. Used by Euro Truck Simulator 2 and American Truck Simulator, and x64 only. If the plugin is not installed, there is no data at all.
- Process memory reading
- SimHub reads the game's memory using a pointer map. Used by Elite Dangerous. The fragile one: the pointer map breaks with every game update until the XML is refreshed by the community member who maintains it.
The games index covers each mechanism in more depth, and the per-game pages cover the specific setup for the titles most people use.
Common questions
How many games does SimHub support?
The official page lists 95 entries — 77 racing, 12 flight and 6 others. The number of actual titles is higher, because several entries cover ranges: Codemasters F1 2012–2025 is one entry and fourteen games, and Forza Horizon 4–6, WRC 7/8/9, NASCAR Heat 4–5 and Forza Motorsport 7–8 work the same way.
What do the asterisks mean on SimHub's supported games list?
One asterisk means the telemetry does not provide accurate motion data and effects are limited. Two means motion only. Three means telemetry only, with no motion or haptics available. No marker means full support, subject to what the game itself provides.
My game is supported but half the effects do nothing. Why?
Because effects need telemetry the game may not send. SimHub states plainly that feature support varies with what each game provides, and being on the list means the game is not known to be limited — not that every value exists. It is not a misconfiguration.
Does SimHub work with console games?
For games that broadcast telemetry over UDP, yes — Gran Turismo 7 on PS4 and PS5, the F1 series, and Forza Horizon on Xbox. SimHub still runs on a Windows PC and receives the stream over your network. Shared-memory games are PC only by definition.
Is my game supported if it isn't on the list?
Check the SimHub release notes before concluding it is not. Titles appear in releases before the website's list is updated, so the software is often ahead of the page.
Why is Counter Strike 2 on a sim racing tool's supported list?
For dashboards and LED output — health, ammo, round state. It carries the three-asterisk marker, which means telemetry only: nothing will move or shake. It is there for people who want a status display, not haptics.
Which games work best with bass shakers?
The unmarked racing titles with rich telemetry — Assetto Corsa, ACC, iRacing, rFactor 2, Automobilista 2, Le Mans Ultimate. Anything with an asterisk has limited effects by definition, and the two- and three-asterisk entries have no haptics at all.
Sources
Related guides
SimHub is developed independently by Wotever and is not affiliated with oesimracing. This page was checked against SimHub 9.11.22 on 4 August 2026; where the interface has moved on since, the version stamp tells you how far. More on what SimHub is and what it costs.