SimHub with Le Mans Ultimate
Last updated · SimHub 9.11.22
Le Mans Ultimate uses shared memory, inherited from the rFactor 2 engine it is built on, so SimHub reads it directly with nothing to enable inside the game. Administrator rights must match, which is the usual silent failure. What makes LMU distinctive is that it is new enough that generic dashboards have not caught up with what it provides — the NeoRed plugin and dashboard are built specifically for it and auto-update themselves, which matters for a title still changing quickly.
LMU is the clearest current case for using a sim-specific dashboard rather than a general one, and that is really the whole story of setting it up.
How it works
Shared memory. Le Mans Ultimate is built on the rFactor 2 engine and inherits its telemetry approach, which is good news — that mechanism is mature and well understood.
Nothing to enable inside the game, and no contention with other applications, since shared memory can be read by any number of readers at once.
PC only, for the usual reason: shared memory is local.
Setting it up
Enable Le Mans Ultimate in SimHub
Tick it in the game list.
Match administrator rights
Elevate both or neither. A non-elevated SimHub cannot read an elevated game.
Consider the NeoRed plugin
Not required, but it is what most LMU dashboards are built around. It auto-updates, which is worth having in a title that is still changing.
Go on track
Values should appear immediately.
LMU gotchas
- It is still moving. LMU updates frequently and telemetry details can change with it. A dashboard that auto-updates is more valuable here than in a settled sim.
- Generic dashboards under-serve it. A dashboard built for a broad set of sims shows what all of them have in common, which for a modern endurance title leaves a lot out — energy deployment, stint data, class information.
- Administrator rights. The usual silent failure.
- Multi-class racing changes what a dashboard should show. Relative position within your own class matters more than overall position, and not every generic dashboard distinguishes them.
What works well here
The rFactor 2 engine underneath provides detailed telemetry, so haptics work well. Endurance racing also changes what you want from them: long stints make a subtle, low-fatigue setup much more valuable than an aggressive one you would tolerate for twenty minutes.
That is worth stating because it goes against the usual advice. In a sprint sim, effects strong enough to be unmissable are right. Over a two-hour stint, the same settings become exhausting — turn general gain down and let the effects be information rather than sensation.
Fuel and energy management is where an LMU dashboard earns its place, and it is also where computed properties matter: laps of fuel remaining rather than litres, which needs a plugin or a formula.
Common questions
Does SimHub work with Le Mans Ultimate?
Yes. LMU uses shared memory, inherited from the rFactor 2 engine it is built on, so SimHub reads it directly with nothing to enable inside the game. Tick it in SimHub's game list and make sure administrator rights match.
What is the NeoRed plugin?
A SimHub plugin and dashboard built specifically for Le Mans Ultimate, notable for auto-updating itself. That matters in a title still changing frequently, and it gives the dashboard access to data a generic dashboard would not have.
Why does a generic dashboard look empty in LMU?
Generic dashboards show what a broad set of sims have in common, which leaves out most of what makes a modern endurance title distinctive — energy deployment, stint data, class position. A sim-specific dashboard is worth more here than almost anywhere else.
Why does SimHub show nothing in LMU?
Administrator rights, most likely. If the game or its launcher is elevated, SimHub must be too — Windows will not let a normal process read an elevated one's shared memory, and it fails with no error.
Should haptics be set up differently for endurance racing?
Yes, and it goes against the usual advice. Effects strong enough to be unmissable are right for a twenty-minute sprint and exhausting over a two-hour stint. Turn general gain down so the effects are information rather than sensation.
Is Le Mans Ultimate available on console?
SimHub support is not, regardless — shared memory is a local mechanism and cannot cross a network, so only a PC installation can feed SimHub.
Sources
Related guides
SimHub is developed independently by Wotever and is not affiliated with oesimracing. This page was checked against SimHub 9.11.22 on 4 August 2026; where the interface has moved on since, the version stamp tells you how far. More on what SimHub is and what it costs.